U4GM What Is Eyes In The Sky Guide Arc Raiders

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Fresh Arc Raiders Eyes In The Sky walkthrough from Shani in the Ruest Belt, covering where to plant each LiDAR, how to reach the high spots, dodge bots, and grab your rewards fast.

Shani's "Eyes In The Sky" isn't a cute little errand where you jog to three markers and call it done. It's a height check, a patience check, and a "don't get greedy" check. Before I dropped in, I skimmed my ARC Raiders BluePrint notes and realised the mission's real difficulty isn't the scanners—it's getting to the spots alive, with enough time to breathe and listen for drones.

1) Dam Battlegrounds: Control Tower

You'll see the Control Tower from a mile off, which is kind of the problem—everything else can see you too. Don't sprint straight at the base like you're in a hurry. Take the cliffs and work the angles. Pop the obvious guards first, then wait a beat and check if anything's pathing in. When it feels quiet, move in and commit to the climb. The zipline up is usually the cleanest way, but it's also a big "hello" sign, so don't ride it while shots are already coming in. Once you're on top, plant the LiDAR fast, then step away from the edge because one stray hit can turn into a long fall.

2) Spaceport: Communications Tower

The Spaceport is wide open and it messes with your rhythm. You're exposed on ramps, exposed on platforms, exposed while you're trying to work out which ladder actually goes somewhere. Keep your camera moving—drones love to float just outside your view, then ping you at the worst moment. I've had better luck taking the lower route first, clearing a pocket of space, then climbing in bursts. If turrets are chewing up the catwalks, don't force it; duck back, reposition, and come up from a different angle. When you finally reach the top, don't loiter for the "nice view" moment—drop the scanner and get moving before the whole area wakes up.

3) Buried City: Galleria Sign

This is the one that makes people rage. The ruins don't feel reliable, and half the jumps look fine until you're mid-air and you realise the ledge is broken. You'll do better if you treat it like platforming, not a firefight. Tagging Grenades help a ton here, not for damage, just for keeping your brain calm while you climb. Mark the threats, pick a path, and don't keep changing your mind halfway up. If the air gets busy, back down a level and reset—panicking at the top is how you get knocked off.

Rewards and why you'll care next run

Once all three scanners are in, the consumables are nice—Tagging Grenades, Vita Spray, Yellow Light Sticks—but the real shift is the Zipline unlock. It changes how you rotate, how you escape, how you take fights you'd normally avoid. I'd still say don't chase this quest undergeared; you want room for mistakes. If you're planning routes for future drops, it's worth keeping an eye on a cheap BluePrint option so you can build around mobility without gambling your whole loadout.

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